Guides / The handbook

Where Winds Meet menus explained: a beginner’s navigation guide

Find the right menu for every main system, understand similar names, and follow step-by-step beginner guides without getting lost in submenus.

Balance version unverifiedBeginner

The quick answer

Start with the task you want to finish. Develop changes your combat setup; Bag holds items; Quest tracks your next objective; Journal records wider progress; the map handles travel; and Wandering Paths contains activity entrances. You do not need to clear every notification or understand every system before continuing the story.

Open the main menu and follow names, not screen positions

On the default PC layout, Escape opens the main menu. On a controller, use the assigned menu button and the on-screen tab prompts. These instructions use English menu names: the arrangement can differ between platforms and updates, and a feature can remain hidden until its introduction is complete.

A route such as Develop → Abilities → Inner Ways means open Develop, choose the Abilities tab, then select the Inner Ways area. It is a sequence of menu choices, not three separate features to unlock. When you enter the wrong branch, back out one level and check the selected tab before reopening the whole menu.

The first five places to learn

Your immediate goalOpenFinish when…
Continue the storyQuest → Main ChapterThe intended objective is tracked.
Get to that objectiveMap → a discovered Boundary StoneYou have travelled to a useful nearby starting point.
Check your current fighting setupDevelop → AbilitiesYou can name your two Martial Arts and equipped passives.
Replace or enhance equipmentDevelop → GearThe intended piece or slot has changed.
Find a reward you already claimedBag → ItemYou have inspected the reward item and used it if needed.

Practise one complete trip through these menus: track a quest, travel near it, inspect your active setup, then return to play. The point is to know where to come back when a particular problem appears. Opening every tab in one sitting usually makes similar labels harder to remember.

Character development: which screen changes what?

ScreenWhat it controlsCommon mix-up
Develop → Abilities → Martial ArtsYour weapon techniques and their development.A new sword item does not level a sword style.
Develop → Abilities → Inner WaysEquipped passive effects.Learning a passive does not mean it is equipped.
Develop → Abilities → Mystic SkillsAdditional techniques and their unlocks.Knowing a technique does not remove its use conditions.
Develop → GearEquipment, slot enhancement and gear systems.Changing an item and enhancing a slot are different actions.
Develop → TalentsBasic, Arena and Boss development.A bonus for one mode is not automatically universal.
Develop → Path GuideSuggested combinations and tutorials.A Path is not the same thing as joining a sect.
Develop → DetailsDetailed attributes, including exploration information.Exploration requirements differ from combat stats.
Solo Mode → UpgradeSolo advancement and breakthrough requirements.This is separate from upgrading one Martial Art.

World progress: Quest, Journal, map and Compendium

Use Quest when you need the next action in a story. Use Journal when you want to inspect an activity or a broader completion record. Use the map for the actual journey. Compendium is a collection reference; discovering an entry is not the same action as acquiring, equipping or upgrading everything it describes.

For example, seeing a technique represented in a collection does not establish that it is ready to cast. Open its actual development entry and check whether it is learned. Similarly, arriving at a quest marker does not complete a dialogue, interaction or final hand-in that the objective still requests.

Items, money and the four different resource questions

QuestionWhere to startWhat you need to identify
Where did my reward go?Bag → ItemA chest, currency, material or learned unlock.
Why can’t I buy this?The selected shop item and currency balanceThe currency, price, stock and unlock condition.
Why can’t I claim more activity loot?The activity reward panelEnergy cost and separate reward allowances.
Why can’t I craft this?Bag → CraftRecipe, ingredients and any Stamina cost.
Why can’t I dodge?Your combat resource displayEndurance and the actions spending it.
Why can’t I cast this Mystic Skill?The skill entry and combat displayVitality, cooldown, target and current mode.

Energy, Stamina, Endurance and Vitality are different resources. Buying a crafting ingredient will not refill a combat bar, and a reward-claim refill will not cure an illness. Name the resource shown by the failed action before looking for a solution.

Social and lifestyle menus: separate choices

Menu or systemWhat you are choosingFirst useful action
SocialFriends and supported social relationships.Find the intended player before inviting.
Mode SwitchThe kind of world session you enter.Choose the mode needed by the activity.
Wandering PathsActivities, challenges and competitive play.Read the selected activity’s entry and reward rules.
GuildA player organisation.Read its schedule and expectations.
SectsAn in-world faction.Inspect the entry clue and code.
Profession / CareersTreatment and debate progression.Complete the career’s introduction.
HomesteadYour estate and its management.Follow the current restoration objective.
CompanionsYour animal companions and bond progress.Choose a companion and read its interactions.
AppearanceHow your character and cosmetics look.Preview the change and inspect any cost.

What are the remaining buttons for?

ButtonPurposeBeginner approach
EventsActivity objectives and rewards.Read the dates and claim completed goals.
SeasonSeason information and related entrances.Check the actual season rule before assuming anything resets.
Battle PassIts own objectives and reward track.Separate earned rewards from paid-track offers.
A Warrior’s JourneyGuided introductory objectives.Use it when you want a small suggested task.
Shop / DrawPurchases and cosmetic draws.Inspect the item, currency and confirmation before spending.
Profile / portraitCharacter presentation and achievement access.Check this when searching for an achievement.
LetterMail and delivered items.Read the attachment and any expiry before claiming.
TimeIn-game time controls.Use for a quest’s stated time condition, not a real-world cooldown.
Photo / EmotesPictures and character gestures.Use when you want to capture or communicate something.
SettingsControls and game options.Find the binding or setting you want to change.
FeedbackReporting a problem.Include the menu, objective and exact failure.

Menus that sell things are not a prerequisite for understanding your character. You can learn a working combat pair, explore and complete the story without treating cosmetic offers as a development checklist.

Three complete routes through the interface

You want to…Follow this routeCheck the result
Make an equipped style strongerDevelop → Abilities → select the equipped Martial Art → inspect Upgrade or Break Through.The selected art’s development changed; the other art was not the target.
Use a gear rewardFind its chest in Bag → inspect the choices → use it → compare the resulting equipment in Gear.The chosen piece is actually equipped, not still a spare in the bag.
Continue a blocked questQuest → select the exact title → read the unmet objective → inspect the map and mode.The objective text advances after the required action.

If a route stops at a grey button, copy the requirement in words: “character level too low,” “need three of this material,” or “quest not completed.” Each points to a different guide. “The menu won’t work” leaves out the most useful clue.

A manageable order for learning the systems

  1. First outing: learn Quest, map travel, your defensive controls and the two equipped Martial Arts.
  2. First upgrades: learn Gear, Inner Ways, Basic Talents and the missing-material panel.
  3. First exploration loop: learn Oddities, their collector and the regional reward screen.
  4. First group activity: learn invitations, mode selection and the activity’s reward rules.
  5. Optional projects: choose a career, sect, Homestead or competitive mode because you want to play it.

You can stop after any stage and return to the game. A successful beginner session might be one completed quest and one understood menu. Clearing every badge is not a condition for making progress.

Common questions

Do I need to understand every menu before playing?

No. Start with Quest, map travel, Abilities, Gear and Bag. Learn another system when an objective or a feature you want leads to it.

Why does my menu look different from a guide?

Platform layouts, translation, updates and unlock progress can change what appears. Follow the named feature and your displayed button prompts; if an entry is locked, inspect its stated requirement.

Does a red dot mean I need to buy an upgrade?

No. Inspect the action behind it. It may point to a reward, a new entry or an available improvement. A notification does not decide whether that improvement is useful to your current setup.

Sources & verification

Source research is separate from in-game testing. Recommendations are identified as editorial advice.

  • Official: May development and map changesofficial · Checked 29 Sept 2026

    Path Tutorial, purchase-aware Quick Enhance and saved-plan replacements; not a claim of current costs.

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